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Mobile phones to go, go Moto! Indeed!
Not to be outdone by the likes of other gadgets companies that hve gone the kiosk route, Motorola now plans to sell cell phones and accessories in vending machines.
Motorola has begun selling phones and accessories through "Instantmoto" vending machines at such well-trafficked locations as airports and department stores, including San Francisco International Airport and Macy's on State Street in Chicago. The first stage of the roll-out will be completed by November.
According to sources like the Associated Press, The Philadelphia Inquirer and Chicago Tribune, the machines will stock nearly 12 phones and 18 accessories.
While this is very interesting and makes it even easier to increase mobility, who will be the first company to put a cell phone in a cereal box?
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Written by VoIP & Gadgets Blog on September 27th, 2006 with no comments.
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Disappointed that the Apple mobile phone wasn't the big news this week from "Showtime," but now reports are in that the "iPhone" may be coming early next year.
It now seems more likely that thisi whiz bang gadget may be announced at the Macworld shindig in early January, if "significant technical hurdles" can be overcome. 
Makes you wonder about all the wonderful creativity and technology that gets jammed into our gadgets, doesn't it?
Smaller, better, faster ...
(And don't think you'll see Motorola cell phones too much on the Apple site in the future once their own phone is out there ...)
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Written by VoIP & Gadgets Blog on September 15th, 2006 with no comments.
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Everybody loves a Top 10 list -- and we're no exception!
This one comes from
Wirefly, "an online leader in one-stop comparison shopping for cell phones and wireless service plans," which recently named the top-selling music phones in the U.S. (Definition: A cell phone that allows users to import MP3 music files or iTunes from their PCs or download them wirelessly from a content provider.
According to Wirefly, the five popular music phones are:
- 1. Sony Ericsson Z520a/Z525a/Vieo Phone -- (pictured)
- 2. Motorola ROKR iTunes Phone
- 3. Samsung T809 (T-Mobile) and Samsung D807 (Cingular)*
- 4. Samsung MM-A900 (Multimedia Phone)
- 5. Cingular 2125 and T-Mobile MDA*
(*Same cell phones with different model numbers on separate networks)
In the recently published "U.S. Wireless Music 2006-2010 Forecast and Analysis," the anayst firm IDC reported that: "Mobile music storefronts are emerging as one of the most important new channels for fans to discover, purchase and enjoy full-track music and related content." Also, that music cell phones will soon surpass stand-alone MP3 players in terms of popularity.
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Written by VoIP & Gadgets Blog on August 14th, 2006 with no comments.
Read more articles on Mobile Phones and Cingular and motorola and t-mobile and cell phone and samsung and idc.sony ericsson and mobile music phone and wirefly.
We just sat in on the Sprint’s conference call, which brought together Sprint Nextel CEO Gary Forsee, Motorola’s Ed Zander, Intel’s Sean Maloney and Samsung’s KiTae Lee. Here are the details.
Sprint confirmed it has chosen mobile WiMAX as the technology for its 4G network and says it will spend between $2.5 billion and $3 billion on capital expenses by 2008. The company says it is working with Intel, Samsung and Motorola, though didn’t specify how much additional money each of those companies is investing in the plan.
Sprint executives said the network will offer between 2 to 4 Mbps, and will be launched in the Q4 2007, with a nationwide rollout in 2008. With that much bandwidth available, Sprint executives referred to a network that will be built to run user-generated content, and enabling subscribers to access “YouTube and MySpace on the fly.”
Sprint detailed some of the reasons for its mobile WiMAX choice, and said the company can create a “mobile WiMAX ecosystem” with 4 times the performance and a tenth of the cost of a technology like EVDO. In a call after the conference Sprint phrased the benefits as providing ten times the combined performance and cost saving over other available networks, but wouldn’t clarify more on this somewhat confusing metric.
All of the cheering on the call was of course at the expense of Qualcomm, which Sprint did not choose for the 4G network, and which builds a business off of owning proprietary IP standards and a closed model. Sprint said Qualcomm’s tech was not chosen for technical differences, among a variety of reasons, and emphasized its interest in mobile WiMAX as a global standard with a business model for building an ecosystem.
No surprise that Intel’s Maloney emphasized these thoughts in the conference, as did Samsung’s Principal for wireless broadband North America, Tom Jasny in a call after the conference. Jasny put it as “an open standard contributes to large adoption, helps the fundamental economics and encourages countries to make the standards available.” Qualcomm’s stock fell $2.71 after the call to $33.66.
While Sprint’s partners didn’t detail their commitments too much, Sprint VP of Broadband Bin Shen said to us after the conference that a major portion of the deal with be an agreement on marketing — which Intel learned from WiFi can be pretty expensive — as well as network deployment and operational support. Samsung Jasny said its partnership could include chips, network infrastructure, and consumer electronics, including handsets, computer cards among other devices.
Sprint’s Shen said there would be announcements with major partners in the coming months. We’re wondering how Clearwire will fit in? Investors weren’t too confident in the announcement and Sprint Nextel’s stock fell almost 2%.


Written by Katie Fehrenbacher on August 8th, 2006 with no comments.
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For Moto its all China all the time. Earlier this month the company opened a store in Shanghai, and now Motorola says it has a deal with Chinese online game company Shanda for mobile gaming. Motorola’s E680g handset will offer several of Shanda’s online game titles for Chinese mobile gamers.
Too bad the 6-month exclusive deal isn’t with The9, the Chinese company that partners with Blizzard for the massively popular World of Warcraft, as that would have brought considerable branding. Warcraft MVNO? But Shanda has some popular online game titles which could do well on cell phones in China, like Dungeons and Dragons, and Legend of Mir II.
China’s rapidly growing online game market could be ready for a Moto/Shanda mobile game play. As far as game phones, former attempts in other markets have brought pretty poor results — Nokia’s N-gage was basically a disaster. Given that China’s online game industry is estimated to reach $1.7 billion by 2010, according to DFC Intelligence, the deal could fare much better than other attempts. Of course, the size of Chinese mobile market - the largest in the world - helps.


Written by Katie Fehrenbacher on July 28th, 2006 with no comments.
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Verizon, Cisco, Lucent Technologies, Motorola,
Nortel and
Qualcomm along with key telecom industry suppliers, today announced a vision for the advancement of next-generation network architecture for wireless mobile telecommunications networks. Their goal has been to develop enhancements to a well known, emerging architecture, known as IMS (IP Multi-media Subsystem).
The multi-vendor team has generically termed this architecture A-IMS – for Advances to IMS -- in order to reflect its evolution from work done earlier in technology standards bodies. The A-IMS architecture developed by the task force provides solutions to implement next-generation services in current networks, as well as creates a foundation for the efficient roll-out of both SIP- and non-SIP-based services in future networks.
When I first heard about A-IMS and the taskforces "extensions" to the IMS standard, I couldn't help but be reminded of
Microsoft making extensions to their browser that broke industry standards and fractured the browser market. IMS is accepted as a core component of virtually all next-generation, IP-based communications networks for SIP-based applications, and is designed to assure standardization of multi-media services across all of these interconnected networks. So it is critical that any improvements made by the A-IMS initiative is rolled into the IMS standard.
I listened to the conference call and they claim that these "extensions" to the IMS standard will be put forth to the appropriate standards bodies. They pointed out that the response from the market has been positive and that the goal is not to cause a schism in the standard but instead to help bring more security, interoperability and stronger features.
Additionally, on the conference call Dick Lynch, Executive Vice President and CTO of
Verizon Wireless pointed out that Verizon has been in discussion with other carriers and the goal is to make this a standard implemented wordwide and not just something for Verizon. He added that the years worth of work on enhancing IMS goal is to help move IMS forward.
Dick Lynch said, “We applaud the visionaries who have done a great job developing IMS over the last few years. But as we approached implementation planning, it became apparent that there are some practical, real-world issues that need to be addressed if we are to transparently and completely deploy and maximize the use of this new architecture. To us, it is also important that it be built to support the bridging of the present non-IP reality as we transition to the future. As people look at what our task force has accomplished, I expect that they will see significant benefits, including embedding VoIP hooks into the lower levels of the stack and addressing security issues in a more systemic way. These are exciting advancements that are headed rapidly into our mainstream technology roadmap.”
The current outputs of the task force are a concept document and an architecture document that are being provided to industry leaders. From these documents, the task force companies plan to make necessary standards contributions in the immediate future.
“The promise of IMS is extraordinary, for wireless service providers, as well as for all network providers. A-IMS enhances the opportunity for success for not only the network providers but also for companies in technology, infrastructure, handset manufacturing and service design and, most importantly, for the consumer,” said Charlie Giancarlo, Chief Development Officer, Cisco.
“Having been at the forefront of creating IMS-based next-generation multi-media solutions for mobile networks, we recognize the benefits of this collaboration, particularly in terms of multi-vendor interoperability, as we move into an all-IP mobility world,” said Paul Mankiewich, Chief Technology Officer,
Lucent Technologies Network Systems Group. “This effort continues to enable the delivery of blended voice, video, data and multi-media applications, what we call Blended Lifestyle services, to mobile end users.”
“This joint task force has defined the missing transition step from today to pure IP architecture, and knowledge learned from this effort will help us in development of seamless mobility solutions using this new architecture. We see operators adopting A-IMS to deploy a unified platform for the rapid deployment of new services, including SIP-based interactive applications and non-SIP applications, all of which run on top of IP,” said Fred Wright, Senior Vice President, North America Region, Networks & Enterprise, Motorola.
“With our extensive experience deploying VoIP networks and SIP-based applications worldwide, we have a unique understanding of the system requirements and design and configuration enhancements necessary for successfully implementing VoIP in a wireless environment. With the augmentations to the current standards we envision coming from A-IMS,
wireless VoIP can efficiently arrive in the mainstream a lot sooner than anticipated,” predicted Richard Lowe, President, Mobility and Converged Core Networks, Nortel.
“With A-IMS, Qualcomm will be able to provide a consistent client environment that will drive the faster deployment of new and innovative IP-based applications,” said Roberto Padovani, Chief Technology Officer, Qualcomm. “By deploying an access-agnostic A-IMS- based core network, operators will benefit from seamless integration of a rich array of services delivered across access technologies. A-IMS also provides operators flexibility in configuring and controlling services, and allows the device client to implement consistent policies for dealing with air interfaces, security, signaling and multi-media capabilities, while freeing the application developer to focus on providing compelling functionality to the user.”
The A-IMS standard is based on several key architectural principles, including:
Comprehensive Security: Security is more than authentication, and involves all components in the network, including the devices. Indeed, security agents run on the network devices, providing reverse-firewalls to protect the network from the device and to aid in posture assessment during logon. Comprehensive security also requires the Security Manager to monitor the network at all times, determine baseline traffic patterns, and then use those to detect and respond to anomalies. To respond, the Security Manager can change server configurations, install firewall rules or modify Intrusion Detection Services (IDS) behaviors.
Uniform Treatment of SIP and non-SIP Applications: To the greatest degree possible, A-IMS allows the service provider to manage and control both SIP and non-SIP applications in a uniform way. This is done primarily by usage of the Policy Manager (PM), which allows the service provider to manage the usage of network resources on behalf of both types of applications. Key network functions, including mobility, roaming and packet accounting are also defined in ways that allow them to support both types uniformly.
Dual Anchoring: A-IMS provides a mobile terminal with two IP addresses – one anchored in a Bearer Manager (BM) in the visited network, and one in a BM in the home network. Service provider policy controls which address is used for which applications. This allows for latency sensitive applications to use the visited anchor, whereas applications that require greater levels of service provider control can use the home anchor.
Three-Layer Peering: When connecting to roaming partners, peering occurs at three layers: security peering, used for access authentication, IP peering, used for transport of bearer traffic, and policy peering, used for control of bearer services. Policy server peering involves the usage of a policy server in both the home and visited networks. Usage of two allows for the home provider policies to apply even while roaming, yet allows them to be tempered by visited network policies on usage of the network.
Multi-Tiered Service Interaction Management: Feature interaction management across SIP-based applications, and between SIP and non-SIP applications is provided. Feature interaction management is linked with network policies, allowing for application interaction decisions to take into account the state of the network. The architecture also allows for extensibility to new interaction resolution mechanisms through the addition of service interaction application servers.
Highlights of the A-IMS plan clearly define several “pillars” as essential to the architecture:
Bearer Manager (BM): Allocates resources and manages bearer traffic to meet customers’ service quality requirements. The primary functions include policy enforcement, mobility management, security, accounting, and access control.
Policy Manager (PM): A primary policy decision point for network policies, deciding the ways that the underlying network supports applications on behalf of subscribers and visitors to the network.
Application Manager (AM): The SIP services platform in the network that authorizes access to SIP services, provides SIP registration and authentication functions, and is responsible for the invocation and management of SIP-based features.
Security Manager (SM): Responsible for monitoring the network for security threats and responding to them in real time, making decisions on what devices are allowed access to the network based on their posture – a measure of the safety of the device based on the freshness of its software patches and security features.
Services Data Manager (SDM): The main repository of subscriber and network control data and collects and stores charging data for the network.
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Written by VoIP & Gadgets Blog on July 27th, 2006 with no comments.
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What do you think?
They have been slugging it out for years to remain the king of the global mobile phone market, a titanic seesaw battle of global brands that has seen both Nokia and Motorola rise to the top, fall back and then battle back.
Who do you think will be the long-term winner?
(Does Nokia's 9300, pictured above, really make a difference?)
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Written by VoIP & Gadgets Blog on July 21st, 2006 with no comments.
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This was a big week for wireless earnings and market figures, with Motorola grabbing the spotlight from Nokia in the ongoing battle between the two dominating global cell phone makers. Motorola, still milking the success of the Razr, gained significant market share in its attempts to catch up with Nokia. Strategy Analystics says in a research report today that Motorola’s market share in the second quarter of this year reached 22.1%, up from 18.1%–Nokia grew more modestly to 33.3% from 32.5%.
The companies’ earnings matched those figures. Motorola said it brought in $10.9 billion in revenue, a growth of 29% from the second quarter last year, and–even better–earned $1.38 billion in profits, up 49% from last year. Nokia said it generated $12.4 billion in revenues, with $1.4 billion in profits, up 22% and 43% respectively from the previous year. Motorola stock rose 7% on the news.
Two things come to mind from the announcements. First, that the rivalry is getting tougher between Motorola and Nokia as the companies both work on dominating both high-end 3G replacement phones and lower-end models in fast-growing markets. Both companies are opening global stores in competitive markets, rolling out design conscious models that are finding popularity and spending major money on marketing. The ultimate battle will come over China, as both companies are gaining sales in the country.
The other note is that the two companies’ strategies are both working pretty well, compared to the rest of the industry, as Motorola and Nokia increase the distance between themselves and the three trailing cell phone makers, Sony Ericsson, LG and Samsung. The market share between Motorola and the third place maker Samsung was at its largest gap since 1999, points out Strategy Analytics.
Motorola also announced a savvy partnership with Yahoo today that will embedd “Yahoo Go for Mobile” on some Motorola cell phones. A move like that could gain more of Nokia’s customers. Nokia better watch its back!


Written by Katie Fehrenbacher on July 20th, 2006 with no comments.
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It's hard to image 50 million of anything, no less 50 million cell phones, but that's what Motorola is talking about after shipping its 50 millionth MOTORAZR.
To celebrate, Motorola hosted a two-hour contest in Chicago where they gave away a free RAZR every 50 seconds.
How about that designer RAZR pictured above in gold?
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Written by VoIP & Gadgets Blog on July 18th, 2006 with no comments.
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First they used to be inspired by Apple and iPod. Now they are taking a cue from Apple’s retailing strategy.
Cell phone makers are getting hungry for real estate these days. Motorola launched its first store in Shanghai a few days ago, with plans to open several more in China. Nokia opened its first U.S. store last month, Samsung has its New York showcase, and Earthlink is touting Helio phones in downtown San Francisco.
It looks like a growing trend for mobile manufacturers–traditionally the brand behind the well-branded carriers–to open outlets to market new designs and give tutorials on increasingly complex phones.
It worked for Apple. Build a hip store, add tech-savvy sales people, and stuff a room full of add-ons that customers might buy up while waiting in line. Apple brought in $636 million in net sales for its retail divisions in the most recent quarter, with $29 million in operating income. But the global cell phone companies are a far cry from design-conscious Apple, which may or may not add phones to its line-up one day.
Motorola might have hit it big with the design and branding of the Razr, which sold more than 23 million by the end of last year, but Nokia and Samsung have never been big design leaders. It’s hard to imagine Nokia’s Chicago store getting the attention paid by rabid Mac and iPod fans at Apple’s digs. If Motorola’s Shanghai launch is any indicator–phone tattoos?–we’re not so sure of the prospects.

The trend is also as much a signal of the difficulties of the phone market as anything else. The increase in the world’s phone sales is coming from growing markets with low-margin mobiles, while the markets with significant phone penetration are seeing manufacturers try to push high-end designs to plea for replacements. The stores are a way to tout the most sophisticated and stylish. and that’s likely another reason why phone makers need outlets–the devices are getting so complicated, a lot of customers need basic lessons to start!
One possible upshot of the store trend is that if Nokia can develop a design-driven following, a powerful brand could help the company if it ever decides to go head to head with the carriers. A WiFi phone that looks like the Razr could convince consumers to buy. Our advice to a Nokia is to keep creating those partnerships with Google and maybe the duo can deliver the design power, a compelling store, and an industry-wide shift in who controls the ecosystem.


Written by Katie Fehrenbacher on July 17th, 2006 with no comments.
Read more articles on Unwired and Apple and WiFi and Cellular and motorola and nokia.
As one of the world's leading high-end cell phone case manufacturers, Krusell has a unique perspective into what's hot at the moment.
This list reflects the sales of phones on six continents and in more than 50 countries around the globe.
According to Krusell, the top 10 selling cell phones last month were:
- Motorola RaZr V3/ V3i/ V3c
- Sony Ericsson K750i/D750i/W800i
- Nokia 6230/6230i
- Sony Ericsson W810i
- Nokia 6280/6282
- Nokia N70
- Qtek 9100/ I-mate K-Jam
- Motorola V1150/Razr V3X
- Motorola SLVR L7
- Qtek S200/I-mate Jamin
Motorola RaZr V3/V3i/V3c is number one for the third consecutive month, but in the upcoming months watch out for big sellers such as LG Choclate, Qtek 8500 and, of course, Sony Ericsson K800i.
www.krusell.se
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Written by VoIP & Gadgets Blog on June 15th, 2006 with no comments.
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Plantronics sent me their
Voyager 510-USB Bluetooth headset
to review. Unlike any other Bluetooth headsets, the Plantronics Voyager 510-USB Bluetooth headset is the first to simultaneously support both VoIP softphones on your PC and your Bluetooth mobile phone simultaneously -- negating the need to deregister/re-register your Bluetooth connection with the other device. Plantronics is able to do this using their exclusive Multipoint Technology.
Measuring 4.0 x 2.5 x 0.8 inches and weighing 5.6 ounces, the Voyager 510 headset is pretty lightweight - after awhile you don't even notice it is there. It is slightly heavier and bulkier than the
Motorola HS850
, but I found the Voyager 510-USB much more comfortable on my ear. The
Motorola HS850 would often dangle and not stay put.
Many PCs or even laptops don't have built-in Bluetooth, but fortunately, the Voyager 510-USB includes a plug and play Bluetooth USB adapter that works without the need for any software drivers. This enables mobile professionals to engage in one-step hands-free VoIP calling. If you want the ability to perform remote-end answer/hang-up integration with softphones you'll need to install the PerSonoCall application.

The system integrates with enterprise softphone software from leading companies — including
Avaya,
Cisco,
Nortel,
Skype, and others — to offer call notification and remote call answering through the headset. It also is compatible with most popular consumer VoIP services, like
AOL,
MSN, and
Yahoo! although it doesn't feature remote call answer with these yet. I tested the ability to remotely answer incoming
Skype calls from the 510-USB and it worked without a hitch. On an incoming
Skype call from
Greg Galitzine I simply pressed the call control button on the 510-USB and the
Skype call was accepted. Beauty, eh?
Profle of the Voyager 510-USB Bluetooth HeadsetThe headset's "smart" technology knows which Bluetooth device you are using and allows you to take calls from any device simply by hitting the button. With the optional Plantronics Bluetooth Deskphone Adapter you can even switch between your office phone and your Bluetooth mobile phone. Thus, you won't need to use a dedicated "landline" phone headset.
The headset features a noise-canceling microphone for clearer conversations and the mic boom swivels to position on either ear. The 510 supports adaptive frequency hopping (AFH) which helps avoid interference from WiFi networks. It supports a hefty 6 hours talk time using the built-in Lithium polymer rechargeable battery and up to 100 hours of standby time.
Front View of the Voyager 510-USB Bluetooth Headset
When you place the headset on the charging base, it automatically turns off the headset and charges it. Fortunately, when you remove the Voyager 510 from the charging base it remembers to turn it back on. Similarly, if you manually shut off the headset (depress power switch for 3s) and then place it on the charger, if you remove the headset from the base, the headset stays off. I wonder if the headset isn't truly "off" when you place the Voyager headset onto the charging base while it is still on? It's probably in a pseudo-sleep mode, but not totally powered off. The difference in charging the battery is probably negligible, so most users will probably keep the headset always turned on even when charging.
Plantronics USB-510 charging base connected to 1 USB port.
Bluetooth dongle connected to PC's 2nd USB port
Button functionality & testingI had some minor difficulties with the power on/off switch which is very small and located just in front of the volume buttons, and it requires a very hard press. When the headset is on your ear, making a hard button press took a little getting used to. In any case, there are basically three buttons on the headset. The first button is simply a +/- volume button, which happens to be the largest of the three making it easy to adjust the volume.
The 2nd button is the small black button I mentioned which toggles the power button (and mute with a quick depress). The power button requires you hold the button for 3s to toggle the power. Well, they advertise in the manual that it's 3 seconds, but I tested it and it's actually 3s to turn on and just 2-2.5s to turn off. The 3s is a tad long to turn on, but useful I suppose to prevent accidentally turning on or off the headset. Of course, like I said, you have to press the power button pretty hard, so I doubt it would be pressed by accident. It probably has more to do with the time it takes to negotiate a connection with the other Bluetooth devices.
The 3rd button is placed where the boom mic meats the ear piece and it is used to call answer or end the call, as well as toggle between your PC Bluetooth connection and your Bluetooth mobile phone. It is also used to activate voice dialing, redial, and other functions.
To activate last number redial you simply double click the call control button. You will hear a high tone for each key press. When you hear a further tone, the last number has been redialed. In addition, when receiving an incoming call you can press and hold the call control button to reject a call. You will hear a tone. When you hear a second tone, the call has been rejected and you can release the button.
Voice Dialing & Call Transfer to other BT deviceYou can easily perform voice dialing supported by your mobile phone by pressing and holding the call control button for 2 seconds until you hear a second tone. Then you can speak the name of the person you wish to reach. Switching a call from your mobile phone to the headset is pretty straightforward. You simply briefly press the call control button. Switching a call from the headset back to the phone requires a slighly longer button press until you hear a tone indicating the transfer has been complete. I was able to listen to streaming music on the 510-USB, hear beeps in the headset that an incoming call was coming in, and then press the call control to answer the call.
Features
- Multipoint Technology allows you to seamlessly switch between two Bluetooth devices
- Noise-canceling microphone for superior sound quality
- Up to 6 hours talk time and up to 100 hours standby time
- One-touch call answer/end, last number redial and voice activated dialing
- Compatible with Bluetooth devices supporting the headset or hands-free profile
- Noise-canceling microphone and wind-reduction technology for brilliant sound both indoors and out;
- Lightweight, foldable design for all-day comfort and easy storage;
- Boom swivels for use on either ear;
- 33-foot roaming distance. feet away from voice-enabled Bluetooth devices
Pros- Lightweight
- Flexible and foldable to stow in pocket
- Cool charging base
- Excellent Sound Quality
- Comes with 3 different sized ear pieces for the best fit
- Includes a small portable USB Bluetooth "dongle" to Bluetooth-enable any PC/laptop
- Range performance was good - better than other BT headsets I have tested
Cons- Too dependent on the time a button is depressed for some functionality - another button to take the load of one of the features might be good
- Power switch is small and hard to depress
- USB Bluetooth dongle doesn't have a key ring to put in on your keychain
- Can switch from listening to PC audio (music or
Skype call) to an incoming mobile phone call, however if you switch from the mobile phone to your PC (music or
Skype call), it ends the mobile phone call. I wish there was a way to switch to the PC (put caller on hold) without disconnecting the mobile phone call.
ConclusionThe Plantronics Voyager 510-USB is one of the best if not
the best Bluetooth headset you can buy, period. Its ability to register with both your PC's audio software applications (including VoIP) and your Bluetooth-enabled phone is a key differentiating factor. The audio quality was very good and the headset itself is very flexible making it very comfortable to wear. I didn't have any issues with the headset losing the Bluetooth connection (cutting out) at all and the range is very good. I highly recommend the Voyager 510-USB.
The
Voyager 510-USB Bluetooth headset is available on Amazon
for just $47.99.
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Written by VoIP & Gadgets Blog on May 25th, 2006 with no comments.
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What better gift for the mom who has everything on Mother's Day than a gadget? (Bet she doesn't have too many of those ...) BTW, it's this coming Sunday in case you didn't know the date ...
Sure she has a cell phone, but how about a pink Motorola phone? (Don't like pink or think it's too stereotyped? Then get her a black phone or silver or ...)
How about a digital camera? (Has one already? But how many megapixels is it and how big is the LED on the back so she can see what she's taking?)
How about a notebook computer, desktop computer, PDA ...?
Or how about an iPod? (Bet she would like one of those ...) She might even like a different MP3 player ...
Well, whatever you decide, let me know ...
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Written by VoIP & Gadgets Blog on May 8th, 2006 with no comments.
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Soybean mobile phones are on the horizon!
Yes, you have read correctly!
Motorola recently showcased some new technology, which included a robotic tech support assistant, packaging that will light up when consumers stroll by and phones made from soybeans.
You will never look at a soybean the same way again ... will you?
Check out PC Magazine for the details.
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Written by VoIP & Gadgets Blog on January 1st, 1970 with no comments.
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Interesting article in today's New York Times about the lowly set-top box that brings TV into our homes today (or at least a large part of U.S. homes today) is undergoing a transformation.
(At least by what was shown by companies like Motorola at CES earlier this month.)
Now while the article goes on to describe how this box is now being looked on to do more -- record shows on an internal hard drive, etc. -- why doesn't someone think of making these things look any better?
They are usually black and ugly -- how about some color?
Or better yet, how about some enterprising company developing skins for these things? 
We've got skins for Xbox and the like so why not this piece of gadget hardware?
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Written by VoIP & Gadgets Blog on January 1st, 1970 with no comments.
Read more articles on CES and Video Hardware & Software and motorola and set-top box.